Star Wars VIII


“What you’ve just said is one of the most insanely idiotic things I have ever heard. … Everyone in this room is now dumber…” (

The Good

  • The makers of the movie tried using imagination a little, instead of copy-pasting the previous episodes.
  • The music was good – it sounded as a variation on the classic theme, but not exactly the same.
  • The makers started using jokes, which made the movie much less boring.  I do appreciate the appearance of the iron!

The Bad

  • It is kinda alarming that Frankie Four Fingers, in a minute or so of his screen time, is more charismatic than all the other characters combined.
  • The repertoire of characters who you don’t like or care about was enriched by another rebel girl and another woman in the rebel leadership, whatever their names are.
  • It’s good that the characters have a sense of humor.  But I feel that the whole movie is more of a Christmas comedy than a space saga.

The Ugly

  • The movie features story elements that don’t lead anywhere – just to keep things happening.
  • Snoke’s story is so rich!  Everything is clear now.
  • By the very rules of this fictional universe, the Sith use the Dark Side of the Force, which works with emotions like fear, anger, hatred and so on.  Well, in the light of this, it’s really hard to tell who is Jedi and who is Sith if you don’t have this knowledge already.  Sith are calm, humorous, and logical.  Jedi are often depressed or hateful or just plain useless.  Earlier, they proved to be defenseless against order 66, now a part of them followed the First Order.  What did you teach them, Luke?
  • The galaxy doesn’t seem to care about the rebels led by Leia, who are supposed to save them, nor do other rebels.  The idea of someone else manipulating the sides of the conflict got just a few seconds of the screen time.
  • The black guy was about to make one cool thing in the whole story, he got my respect and I even remember his name – Finn.  But they [spoiler] him!

Neglecting Development of Your Pieces

Always start by playing out a center pawn, as this creates a line for developing a bishop.  Bring out the king knight very early – preferably to f3(f6).  By playing out the king knight and king bishop quickly, you make early castling possible and thus get your king out of any immediate danger.

Try to avoid placing your bishops on diagonals where they are blocked by your own pawns. Avoid, too, an excessive number of pawn moves – they contribute little or nothing to development.

Play over your games to see whether you are achieving the following minimum in the first ten moves: both center pawns advanced; both knights developed; both bishops developed; castling completed. This is an ideal goal which you may not always achieve, but it will help you to guard against moving the same piece repeatedly.

Managing the queen is a different matter. If you develop her too soon you will only expose her to harrying by enemy pieces of lesser value.

Reinfeld, Fred. “The Complete Chess Course: From Beginning to Winning Chess!”